Props that don't break
- Props that don't break
- Module
- 19
- Deliverable
- A validated, collision-correct, draw-call-optimised prop with a live DUI screen
- Chapters
- 1
FiveM development, done for profit
Sell scripts, vehicles and maps on Tebex, land paid commissions, and run a server that pays for itself. The complete playbook for script, vehicle, clothing and map developers, and server owners.
$30/month for everything. Log in with Discord, cancel any time.
Paths to income
Every FiveM server needs scripts, cars and maps, and a lot of what is for sale breaks the moment real players arrive. Learn to build the kind that holds up, and you are the developer servers come back to and the owner players stay with.
You'll learnLua, ESX and Qbox, ox_lib, NUI, security and performance.
Modules for scripting developersYou'll learnvehicles.meta, handling, streaming budgets, Blender and Sollumz.
Modules for vehicle developersYou'll learnHow GTA clothing works, ymt files, drawable limits, Blender and Sollumz.
Modules for clothing developersYou'll learnymaps, MLOs, CodeWalker, Blender and the field-tested prop and MLO rules.
Modules for map developersYou'll learnSetup, buying and installing scripts, administration, performance and anti-exploit.
Modules for ownersFix it fast
The troubleshooting cheat-sheet maps every common console error to its cause and fix, so the bug that used to cost you an evening costs you five minutes.
Troubleshooting chapter> Convert this ESX resource to Qbox. Keep event and export names, replace xPlayer.* with player.Functions.*
Ship faster
A copy-ready prompt library for scripts, vehicles, weapons, clothing, maps and SQL. Let AI handle the boilerplate so more of your hours go into work you can sell.
The prompt libraryCurriculum
Advanced modules
Big servers pay for work that holds up under load. The advanced modules cover what silently goes wrong: files that validate and do nothing, props that crash the client, scripts that hold at 50 players and fall over at 600. Learn it once, charge for it every time.
Get accessField rules
Collision is a few boxes. Always set CompositeFlags1 and CompositeFlags2 on every bound, because empty means players walk straight through.Module 19 / Chapter 1
Never DLC_ITYP_REQUEST an MLO's own ytyp. It crashes every client on join.Module 20 / Chapter 1
Hashes are joaat and per weapon: one clip per shader, each with its own animation.Module 21 / Chapter 1
Every money, item, job or claim event gets server-side timing, ownership, distance, rate limits and permissions. The server rolls all randomness.Module 23 / Chapter 2
Never ensure or restart heavy or hook-injecting resources with players online.Module 23 / Chapter 1
Start
One subscription, $30 a month. Log in with Discord, start Module 0 today, cancel any time.