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FiveM development, done for profit

Turn your FiveM skills into real income.

Sell scripts, vehicles and maps on Tebex, land paid commissions, and run a server that pays for itself. The complete playbook for script, vehicle, clothing and map developers, and server owners.

$30/month for everything. Log in with Discord, cancel any time.

Modules
24
Chapters
41
Reading time
~5 h
Price
$30/mo
Field-tested on
700 players

Paths to income

Four ways to get paid.

Every FiveM server needs scripts, cars and maps, and a lot of what is for sale breaks the moment real players arrive. Learn to build the kind that holds up, and you are the developer servers come back to and the owner players stay with.

Fix it fast

Paste the exact error, not "it doesn't work".

The troubleshooting cheat-sheet maps every common console error to its cause and fix, so the bug that used to cost you an evening costs you five minutes.

Troubleshooting chapter
F8 consolelive
  1. attempt to index a nil value (global 'ESX')Framework object not fetched
  2. Couldn't find resource mc_towingFolder name differs from ensure
  3. ECONNREFUSED 127.0.0.1:3306The MariaDB service isn't running
  4. No such export GetPlayer in qbx_coreqbx_core not started first
claudeprompt library

> Convert this ESX resource to Qbox. Keep event and export names, replace xPlayer.* with player.Functions.*

fxmanifest.lua, client.lua, server.lua

Ship faster

Ship in hours, not weeks.

A copy-ready prompt library for scripts, vehicles, weapons, clothing, maps and SQL. Let AI handle the boilerplate so more of your hours go into work you can sell.

The prompt library

Curriculum

Bill of materials

Full syllabus
No.TrackModulesChapters
00Set up your toolkitThe tools and the workflow, including how to work fast with AI.M03
01Stand up a serverLocal test server, ESX or Qbox, database and admin.M1-M58
02Write scripts that sellLua, events, NUI, frameworks, security and performance.M6-M86
03Build vehicles and assetsClothing, vehicles and weapons that are ready for release.M9-M113
04Build the worldMaps, MLOs, CodeWalker, Blender + Sollumz and Blender MCP.M12-M154
05Run it for realGame data, production hosting, prompt packs and a final project.M16-M186
06Advanced: field-tested rulesWhat breaks at 600+ players, and the rules that keep servers online.M19-M239

Advanced modules

The rules that keep a 700‑player server online.

Big servers pay for work that holds up under load. The advanced modules cover what silently goes wrong: files that validate and do nothing, props that crash the client, scripts that hold at 50 players and fall over at 600. Learn it once, charge for it every time.

Get access

Props that don't break

  • Props that don't break
Module
19
Deliverable
A validated, collision-correct, draw-call-optimised prop with a live DUI screen
Chapters
1

MLOs that don't crash

  • MLOs that don't crash
Module
20
Deliverable
An MLO cut into a vanilla building with manifest, RoomIDs, portals and lint passing
Chapters
1

Animated weapons

  • Animated weapons
Module
21
Deliverable
A UV-scroll animated weapon skin with validator and inventory icon
Chapters
1

Server performance & downloads

  • Client performance
  • Resource loading and downloads
Module
22
Deliverable
A client-script audit and a download-bloat audit of your own server, with fixes applied
Chapters
2

Running at scale & anti-exploit

  • Running at scale
  • Exploit and economy lessons
  • AI operating rules
  • "Before you ship" checklists
Module
23
Deliverable
Operator runbook, egress audit, exploit-class checklist, CLAUDE.md rules installed
Chapters
4

Field rules

Each one cost a test cycle, a build or an outage.

  1. R01 / Props
    Collision is a few boxes. Always set CompositeFlags1 and CompositeFlags2 on every bound, because empty means players walk straight through.
    Module 19 / Chapter 1
  2. R02 / MLOs
    Never DLC_ITYP_REQUEST an MLO's own ytyp. It crashes every client on join.
    Module 20 / Chapter 1
  3. R03 / Animated weapons
    Hashes are joaat and per weapon: one clip per shader, each with its own animation.
    Module 21 / Chapter 1
  4. R04 / Exploits
    Every money, item, job or claim event gets server-side timing, ownership, distance, rate limits and permissions. The server rolls all randomness.
    Module 23 / Chapter 2
  5. R05 / Operations
    Never ensure or restart heavy or hook-injecting resources with players online.
    Module 23 / Chapter 1

Start

Build something worth selling.

One subscription, $30 a month. Log in with Discord, start Module 0 today, cancel any time.